Designing a Sustainable House offers an excellent simulation and authentic learning experience for middle school Science students. It allows the them to explore the options for building a house in a sustainable manner while gaining an understanding of the cost as well as the pros and cons of each material chosen.
To begin, the students watch a series of videos that introduce the concepts of green, sustainable and healthy buildings. The videos also provide examples of a number of sustainable homes from around the world.
Afterwards, the students play the Building Design Game that requires them to build their house based on a limited budget. The students will exchange money tokens for things like roofing, heating systems, insulation, appliances and electricity. Each purchasing decision also has an environmental impact score. At the end of the game, students will have created a diagram of their house and completed a chart that indicates each choice made, the cost and the environmental impact.
The students can then draw their home's floor plan and complete discussion questions.
All materials are provided in addition to a game explanation video.
The resource has a focus on building an awareness of the cost and the decision-making process in designing and building a sustainable house.
Building a Sustainable House is an excellent hands-on resource for the middle school Science classroom. It would help address outcomes related to the environment, sustainability, climate change and human impact on the environment.
The following tool will allow you to explore the relevant curriculum matches for this resource. To start, select a province listed below.
Principle | Rating | Explanation |
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Consideration of Alternative Perspectives | Very Good | Students explore the topic of building a sustainable home through exposure to multiple videos. They then play a design game and make their own choices based on their allotment of money. They develop an understanding of how income can influence choices of materials and their environmental impact. |
Consideration of Alternative Perspectives:
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Multiple Dimensions of Problems & Solutions | Very Good | This lesson plan does an excellent job of exploring the environmental and economic dimensions of designing a sustainable home. The social dimension can easily be attained by discussions around the social pressure to "go green", etc. by the teacher. |
Multiple Dimensions of Problems & Solutions: Effectively addresses the environmental, economic and social dimensions of the issue(s) being explored.
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Respects Complexity | Satisfactory | The design game allows the students to gain an understanding of the cost of each choice and how income can affect the degree to which someone can participate in sustainable choices. |
Respects Complexity: The complexity of the problems/issues being discussed is respected. | ||
Acting on Learning | Poor/Not considered | This resource allows for the students to develop an understanding of the issue but there is no opportunity to act on the learning acquired. |
Acting on Learning: Learning moves from understanding issues to working towards positive change — in personal lifestyle, in school, in the community, or for the planet
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Values Education | Very Good | The resource allows for a lot of choice which leads to the students creating an understanding of what they value and think is important. |
Values Education: Students are explicitly provided with opportunities to identify, clarify and express their own beliefs/values. | ||
Empathy & Respect for Humans | Poor/Not considered | This is not the focus of this resource. |
Empathy & Respect for Humans: Empathy and respect are fostered for diverse groups of humans (including different genders, ethnic groups, sexual preferences, etc.). | ||
Personal Affinity with Earth | Good | The students develop an understanding of the impact of each decision in the building a house and its effect on the Earth. |
Personal Affinity with Earth: Encourages a personal affinity with -the natural world.
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Locally-Focused Learning | Good | The resource is relevant to the lives of the students as they get to plan their own house and make the necessary decisions. |
Locally-Focused Learning: Includes learning experiences that take advantage of issues/elements within the local community.
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Past, Present & Future | Satisfactory | The resource is mostly focused on the present with some effort by the teacher the past and future can easily be addressed as well. |
Past, Present & Future: Promotes an understanding of the past, a sense of the present, and a positive vision for the future. |
Principle | Rating | Explanation |
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Open-Ended Instruction | Very Good | While playing the design game the students get to make their own decisions. As they play and make choices they gain an understanding that there is not one correct choice. |
Open-Ended Instruction
: Lessons are structured so that multiple/complex answers are possible; students are not steered toward one 'right' answer. | ||
Integrated Learning | Poor/Not considered |
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Integrated Learning: Learning brings together content and skills from more than one subject area
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Inquiry Learning | Satisfactory | The resource is designed for the students to use their knowledge of the various building materials and their environmental impacts to make the best decisions. |
Inquiry Learning: Learning is directed by questions, problems, or challenges that students work to address.
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Differentiated Instruction | Good | The lesson is highly engaging for all types of learners. There are no strategies for students who may have difficulties with the material. |
Differentiated Instruction: Activities address a range of student learning styles, abilities and readiness.
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Experiential Learning | Good | The game allows students to simulate the building design process. |
Experiential Learning: Authentic learning experiences are provided
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Cooperative Learning | Satisfactory | |
Cooperative Learning: Group and cooperative learning strategies are a priority.
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Assessment & Evaluation | Good | There are no tools for assessment provided. However, the students could easily complete a reflection piece on the exercise and repeat the design process with the same amount of money and try to attain the lowest score possible in terms of environmental impact. |
Assessment & Evaluation: Tools are provided that help students and teachers to capture formative and summative information about students' learning and performance. These tools may include reflection questions, checklists, rubrics, etc. | ||
Peer Teaching | Satisfactory | |
Peer Teaching: Provides opportunities for students to actively present their knowledge and skills to peers and/or act as teachers and mentors.
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Case Studies | Good | The videos at the beginning provide case studies and examples to help show the students that people are making decisions to build sustainably. |
Case Studies: Relevant case studies are included. Case studies are thorough descriptions of real events from real situations that students use to explore concepts in an authentic context. | ||
Locus of Control | Good | The entire design game is based on student choice. |
Locus of Control: Meaningful opportunities are provided for students to choose elements of program content, the medium in which they wish to work, and/or to go deeper into a chosen issue. |