To need or to want are two different things. This interactive game helps students analyse what is most essential to them.
Student collaborate in teams in order to identify and analyse what is essential and what is not. As the teacher reads different scenes, that are provided, the group must identify essential products. After each scene, they will need to eliminate certain products until they are left with only five.
This lesson could be used as an effective introduction to the study of sustainable consumption. It would motivate discussion on personal lifestyles in regard to consumption on material goods. It could also be used in environmental science and social studies classes to introduce or summarize outcomes involving energy use, exploiting natural resources and environmental contamination.
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